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bloody bandages | Substance designer

I was inspired by Matthew Taylor's procedural bloody bandages and decided to give it a try to challenge myself. I had to create a custom node that takes an input and wraps it seamlessly, this node also generates the height map of those bandages, allowing them to overlap each other. The blood system takes in counts the amount of bandages and the open wound to modifies the color, roughness and normal accordingly. the base bandages can be modified to change the type of bandage desired. the material is meant to be used on any cylindrical object.